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Looting is too difficult in Escape from Tarkov: developers weaken new features

Mar 18th 2020, 07:48

5mmo

Joined: May 8th 2018, 01:52
Total Topics: 7
Total Posts: 7
EFT Roubles Escape from Tarkov is currently still in beta which means that the developers of the studio are trying out Battlestate Games with numerous features which can cause problems from time to time.

For example currently with the new overweight mechanism Escape from Tarkov money which became part of Escape from Tarkov on March 12 2020 with patch 0.12.4. Because the fans do not want to be particularly happy with this at the moment and sometimes even demand the complete cancellation of this feature.

What does the new overweight mechanism do and what is the problem? For example players from The Elder Scrolls 5: Skyrim or Fallout 4 already know that their own character can be punished by carrying too much weapons and equipment.

If we carry too much stuff with us we can no longer move properly. In Escape from Tarkov however these debuffs are much more serious - after all it is also a survival shooter that hardcore fans will love.

With patch 0.12.4 it seems that even these players are getting too much: On Reddit Twitter and the official Tarkov forums there is criticism that the debuffs triggered by overweight are too serious and frustrating. Those who carry too much weapons equipment and / or loot with them have to accept the following effects:

Noises from your own figure become louder: If your own figure rumbles through the levels of the game sneaking and undiscovered action are of course difficult.
Limitation of the speed of movement: Those who carry too much stuff with them can only act and react more slowly. For NPCs and of course above all human opponents this is a find. The sluggish movements are also a problem for players where the leisurely turning of the character's head triggers Motion Sickness.
Increased endurance consumption: If you drag too much things you get tired faster. Especially in combination with the new endurance system (if a lot of endurance is still used in the long term Stamina regenerates less or not at all) a vicious cycle that drives many players crazy

So before Patch 0.12.4 it was quite possible to walk around the area with a total weight of 100kg now it becomes problematic from 70 kilos. Since you start the round on average as a well-equipped character with 30-35kg there are only about 30 to 40 kilos left for loot - who are quickly exhausted.

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